More specific commands (for my discipline), include opening all the doors on a given vehicle, setting it to a fully damaged state, repairing it, activating a given light sub set, seeing the physics/collision data, seeing node positions (Where the exhaust/fire/explosion/light glare effects come from, that sort of thing) and much more. Many of the 'common' commands are used as cheats when the game is shipped. Each discipline has a rough idea of the commands they have access to to best do their job, and some (like Mike and Jeff) have a much broader knowledge, but likely still don't know every command.Ĭommon commands are things like Slew (similar to NoClip in other engines), invulnerability, commands to drop vehicles or characters, start missions, complete chunks of the game, set the time of day, reduce/increase notoriety the sort of thing you would expect in most Dev Consoles.
What kinds of commands are there during the dev cycle? Well, you name it, there's probably a command for it - I doubt any one person has knowledge of all the commands and what they do, and it probably ranges in the thousands at this point.