This also allows SkyUI to remain pure, and while I doubt (as mentioned) we'll be able to have the widgets, there was always the text option ('You are freezing!', 'You are soaked!', etc.) From my testing, everything in Campfire/Frostfall seems to run fine aside from the fact that with its SWF files loaded, you can't interact with the UI because the buttons aren't mapped properly, and without the SWF files you get no warmth/coverage info from your gear. There's no reason to believe he would want to jump through this additional hoop to do the work himself after having just gotten the base scripts updated earlier this year for the SE version of SkyUI. Chesko said he is pretty well done with modding (I was a patron on Patreon, so I got the 'Signing Off' message when he shut it down), and this release of SkyUI moves the goal posts for him, so to speak. Continuing the discussion from this issue, #3, and #28 originally included the SWF files from SkyUI with his warmth/coverage edits alongside his own meters, and sthagg repackaged them all as a patch using updated files once SKSE64 was released could we (I) not simply do the same thing? No need to rebuild SkyUI around SE content this way, just release (under MIT) a new VR version of sthagg's patch, with edits as necessary to the decompiled (or downloaded) source files.